Transform provides standard Unity parameters for scaling and positioning the Umbrafied models at Runtime.
Opaque Shader & Transparent Shader
Set the shader used to render the Umbrafied geometry. Generally, you won't have to touch this variable. When switching to the Hololens platform, or a mobile platform, you will notice that this setting will change to a less demanding shader.
This should be set to the currently active camera in your scene.
Render in Editor
Allows you to stream in Umbrafied content from the defined view slot (below) and view it directly in the editor
Enter your secret key here in order to view projects
Project and View Slot
Define what source material Umbra will render. If a view contains no content, it will not be listed here.
Size Limit and Unit
Defines how much memory will be made available for Umbra at Runtime
Defines how quickly Umbra switches to a lower quality level of detail.