After you are familiar with using the Umbra Debugger for computation and know how to read the results, it is time to start optimizing Umbra 3 based on your needs. Dig deeper into Optimization in the Optimizing Umbra-section.
After you have proven Umbra 3 to be useful with your content, it is time to start working with the game runtime integration and proper tool chain integration. The following articles will prove useful:
- Creating and exporting a Scene
- Task API integration
- Runtime visibility query integration
- Dynamic object culling