- Added earth-style controls for web player and Umbra inspect.
- Use non-deprecated parameters in Unity integration.
- Reverted a change made in 1.7.24 that may have resulted in a perceived loss of quality when using texel-ratio != 1.
- Improved command line parameter validation in the umbra command line tool. Parameters are now checked against the latest parameter specification from the cloud.
- Added --append command line option that allows appending input to an existing input scene.
- Added better image load failure reporting.
- Added more logging when retrying failed HTTP queries.
- Fixed month off by one error in log timestamps
- Fixed memory leak in the import code
- Fixed C# bindings
- Fixed LocalComputeParams mismatch in C# API
- Fixed crash in Unity when accessing texture attributes that don't exist
- Fixed point cloud splitting when there are many points in same position
- Fixed CLI flooding log with status queries
- Fixed ray queries with external meshes
- Performance and stability improvements
- Better error checking for textures in OBJ import
- Use ISO 8601 format and UTC in CLI timestamps
- Fixed linking issues with squish library on Unity iOS
- Disabled upload timeouts that were causing issues on large uploads with slower connection
- Fix C and C++ API grouping in documentation
- Significantly improved C++ API documentation
- Improved texture sampling near chart borders when MSAA is enabled
- Reverted change that caused some computation tasks to get stuck at material_sampling stage
- Increased upload request timeout
- Increased maximum amount of retries after upload timeout
- Improved HTTP error reporting
- Sigificant improving of C API documentation
- Unity runtime crashing with metaindex textures
- Unity SceneCopy functionality re-enabled.
- Fixed a bug that caused texture resolution to drop without a warning in certain cases.
- Linux binaries now use statically linked mbedtls 2.16.5 instead of system openssl libraries.
- Removed Composit branding from Unity plugin.
- Fixed a bug that may have caused texture format parameters to be ignored in some cases.
- Computation robustness improvements and fixes.
- "Standard (Umbra)" shader renamed to "Standard (Umbra Scene)" in Unity
- Multithreaded web player, increasing rendering performance
- Unity - lowest feature-size brought down to -11 (0.002m)
- Increase runtime asset streaming parallelism, this increases streaming rate
- Fix clip-box behavior in CLI
- Fix Android incorrectly using BC3 texture swizzle when building from Unity
- Added RGB-range parameter to LAS import --import-las-rgb-range
- General backend improvements
- Fix SafeMeshLoader giving too large meshes to Unity
- Fix collider streaming in Unity
- Added --import-obj-origin to CLI importer
- Added multithreaded mesh and texture decompression to Unity
- Added RGB range parameter to CLI --import-xyz-rgb-range